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Advanced Game Modes

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Build games from stages, rounds, timers, and mode changes.

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  • Advanced games launch from the Game Library and then run on the connected system, so the app does not need to stay open.
  • Each stage can use Turn Order, Simultaneous, Hybrid, Player Colors, Cooldown, Buzzer, or Switchback.
  • Stages can use Fixed rounds, Players + rounds, Each start player, Infinite, Until all pass, or Switchback repeat rules.
  • Patterns group adjacent stages and loop them together. Fixed patterns loop a set number of times; Infinite patterns keep looping until manually exited.
  • Regular Turn Order stages loop without a purple round animation; the purple round animation is reserved for Switchback, Simultaneous, and Hybrid round changes.
  • Stage changes show a short teal ring wipe on every beacon.
  • Game completion shows green pulses with color sparkles on every beacon.
  • While connected, the app shows game time, stage time, round count, active turn timer, player timing, and turn counts.
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  • Turn Order stages use one active player at a time and count a round when each active player has taken one turn.
  • Simultaneous stages count one round when every active player has pressed once.
  • Hybrid stages count the active leading player’s turns while the other players confirm the cycle.
  • Switchback stages go forward through the turn order, play the last player twice at the midpoint, then return backward through the order.
  • Until All Pass stages stay in that stage until every active player has passed.
  • Pass order can rebuild the next stage’s turn order from the order players passed. Leave unchanged keeps the current order.
  • Player Colors stages are turn-order stages that show player colors instead of status colors, Cooldown stages suggest recovery steps, and Buzzer stages support quiz-style first press play.

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