Turn Order Mode
One player is active at a time, with clear waiting, on-deck, and active turn feedback.
LED Feedback
Section titled “LED Feedback”
- Not your turn: four blue points breathe on the ring.
- On deck: those points shift to purple breathing so you know you are next.
- Your turn: four green tails spin until you press to advance.
- Passed: amber feedback stays on players who have passed until the pass round resets.
- Start player: two adjacent white pixels mark the first player in the current order.
- Next start player: in Advanced Games with start-player movement set to Claimed, two adjacent purple pixels mark the player who claimed the next first-player position.
- Normal Turn Order rounds do not play a purple round animation; the turn simply loops to the next round until the stage ends.
Related
Section titled “Related”Actions
Section titled “Actions”
- Primary/Top tap by the active player advances the turn.
- To set turn order, hold Primary/Top on all beacons together. The beacons turn white, then blue; release them one at a time in the order you want turns to go.
- During order capture, the system may recommend a random player by turning one beacon purple. If you release that beacon, it keeps recommending; if you choose a different beacon, the suggestions stop.
- If Pass Round is enabled, hold Primary/Top until the lights turn amber, then release to pass.
- Hold Primary/Top, then short press side/menu to undo one turn or undo the current player’s ready/pass state.
- Hold Primary/Top, then hold side/menu for about 2 seconds to claim the active turn for that beacon.
Related
Section titled “Related”Related
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