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Turn Order Mode

mode turn order preview

One player is active at a time, with clear waiting, on-deck, and active turn feedback.

mode turn order preview
  • Not your turn: four blue points breathe on the ring.
  • On deck: those points shift to purple breathing so you know you are next.
  • Your turn: four green tails spin until you press to advance.
  • Passed: amber feedback stays on players who have passed until the pass round resets.
  • Start player: two adjacent white pixels mark the first player in the current order.
  • Next start player: in Advanced Games with start-player movement set to Claimed, two adjacent purple pixels mark the player who claimed the next first-player position.
  • Normal Turn Order rounds do not play a purple round animation; the turn simply loops to the next round until the stage ends.
Menu page 4 preview
  • Primary/Top tap by the active player advances the turn.
  • To set turn order, hold Primary/Top on all beacons together. The beacons turn white, then blue; release them one at a time in the order you want turns to go.
  • During order capture, the system may recommend a random player by turning one beacon purple. If you release that beacon, it keeps recommending; if you choose a different beacon, the suggestions stop.
  • If Pass Round is enabled, hold Primary/Top until the lights turn amber, then release to pass.
  • Hold Primary/Top, then short press side/menu to undo one turn or undo the current player’s ready/pass state.
  • Hold Primary/Top, then hold side/menu for about 2 seconds to claim the active turn for that beacon.

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