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Creating Games

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Create local games in the Advanced tab without changing the physical menu.

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  • Open Advanced, then Game Library, then Add Game.
  • Name the game and each stage so live play is easy to follow.
  • Each stage can choose Turn Order, Simultaneous, Hybrid, Player Colors, Cooldown, Buzzer, or Switchback.
  • Switchback is available for turn-order style stages and runs once forward and once backward.
  • Each stage can have its own repeat rule, pass setting, timer mode, stage reminder, and timeout behavior.
  • Player Colors stages use Turn Order behavior with player-color LEDs. Cooldown stages expose cooldown steps, and Buzzer stages expose timer plus timeout settings.
  • Repeat rules include Fixed rounds, Players + rounds, Each start player, Infinite, Until all pass, and Switchback.
  • Pattern controls can group adjacent stages and repeat the group by fixed count, players + count, or infinite loops.
  • Until All Pass stages can use Leave unchanged or Pass order for the next stage’s turn order.
  • Start player movement can be None, Forward, Backward, or Claimed. Claimed lets a player pick the next first player from the beacons during play.
  • Rotate timing can move the start player every round, at the end of a stage, or at the end of a pattern.
  • Server games can be duplicated before editing. Local games can be edited, played, submitted, or deleted.

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