Page 2-3: Timers
Pages 2 and 3 choose timer behavior and timer duration.
Page 2: Timer Mode
Section titled “Page 2: Timer Mode”
- This page uses paired cyan double-flash menu markers.
- Timer Off is red.
- Turn timer is light blue.
- Turn timer with auto-advance is purple.
- Player budget is amber.
- Player budget with auto-advance lights the full row and ends in red.
- Auto-advance moves play forward when time expires; player budget tracks each player’s total time per beacon.
- Cooldown hides timer controls. Buzzer can use a normal countdown timer, but never uses timer auto-pass; its separate buzzer timeout controls auto-reset.
- If a player budget expires without auto-pass, that player flashes four red markers while normal active-turn lights still show through.
Related
Section titled “Related”Page 3: Timer Duration
Section titled “Page 3: Timer Duration”
- This page uses blue alternating menu markers.
- The physical menu has 8 quick timer choices. Each step lights one more LED, so you can see the selected level at a glance.
- Turn timers are 30 seconds, 1 minute, 1 minute 30 seconds, 2 minutes, 3 minutes, 5 minutes, 10 minutes, or 15 minutes.
- Player budgets are 5, 10, 20, 30, 45, 60, 90, or 120 minutes.
- Use the app when you want to type in a more exact duration.
Related
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