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Page 2-3: Timers

Menu page 2 preview

Pages 2 and 3 choose timer behavior and timer duration.

Menu page 2 preview
  • This page uses paired cyan double-flash menu markers.
  • Timer Off is red.
  • Turn timer is light blue.
  • Turn timer with auto-advance is purple.
  • Player budget is amber.
  • Player budget with auto-advance lights the full row and ends in red.
  • Auto-advance moves play forward when time expires; player budget tracks each player’s total time per beacon.
  • Cooldown hides timer controls. Buzzer can use a normal countdown timer, but never uses timer auto-pass; its separate buzzer timeout controls auto-reset.
  • If a player budget expires without auto-pass, that player flashes four red markers while normal active-turn lights still show through.
Menu page 3 preview
  • This page uses blue alternating menu markers.
  • The physical menu has 8 quick timer choices. Each step lights one more LED, so you can see the selected level at a glance.
  • Turn timers are 30 seconds, 1 minute, 1 minute 30 seconds, 2 minutes, 3 minutes, 5 minutes, 10 minutes, or 15 minutes.
  • Player budgets are 5, 10, 20, 30, 45, 60, 90, or 120 minutes.
  • Use the app when you want to type in a more exact duration.

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