Page 4: Passing
Page 4 enables or disables pass rounds for Turn Order and Hybrid.
Page 4: Pass Round
Section titled “Page 4: Pass Round”
- This page uses yellow alternating menu markers.
- Yellow four-point feedback means Pass Round is enabled.
- Red spinning feedback means Pass Round is disabled.
- Pass Round works in Turn Order and Hybrid. When enabled, the active player can hold Primary/Top for about 2 seconds until the lights turn amber, then release to pass.
- Passed players stay amber and are skipped until every player has passed, then everyone comes back automatically.
- In Hybrid, the active leading player can pass while the other players still confirm as usual.
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