Behavior Page
Behavior turns configured hardware into a playable prop. Build it after inputs, outputs, readers, audio, and lighting targets exist.
UI path
- Open Configuration.
- Select Behavior.
- Expand Action Triggers and Output Sequences for direct event-to-action behavior.
- Expand Logic Rules for conditional behavior.
- Expand Operator Controls for staff buttons and overrides.
- Expand Input Sequences, and Collections for specific game building functions.
- Use Live Monitor while testing.