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Behavior Page

Behavior turns configured hardware into a playable prop. Build it after inputs, outputs, readers, audio, and lighting targets exist.

UI path

  1. Open Configuration.
  2. Select Behavior.
  3. Expand Action Triggers and Output Sequences for direct event-to-action behavior.
  4. Expand Logic Rules for conditional behavior.
  5. Expand Operator Controls for staff buttons and overrides.
  6. Expand Input Sequences, and Collections for specific game building functions.
  7. Use Live Monitor while testing.