Skip to content

Color Palette

Color Palette stores reusable named colors so lighting setup stays consistent across effects and sequences. This allows easy editing in one place even when it’s used in multiple actions. Color Palettes can also store multiple colors each which are used by some effects.

UI path

Open Configure > Lighting > Color Palette.

What this section controls

Use the palette for colors that appear repeatedly, such as success, failure, idle, warning, team colors, or show-specific accent colors.

Controls

ControlWhat it does
Palette entryA reusable color slot that can be referenced by lighting tools.
Name or labelGives the color a readable purpose, such as Idle Blue or Solved Green.
Color picker/valueSets the actual RGB color used by the controller.
Add/remove entryExpands or trims the set of reusable colors.

How to configure it

  1. Open the Color Palette section.
  2. Add entries for the standard colors used by the prop or room.
  3. Name each color by purpose rather than only by appearance.
  4. Pick the color value.
  5. Reuse those colors in pixel effects, light sequences, and behavior actions.

Practical guidance

Keep the palette small and intentional. A palette is most useful when it prevents several slightly different versions of the same red, green, or blue from appearing across a game.