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RFID Statue Game

Prop Wizard base game for RFID placement puzzles where all readers/tags must satisfy a collection rule.

This page covers the Prop Wizard base-game template rather than one fixed setup preset. The exact generated configuration changes with wizard choices such as stage count, output policy, reset mode, feedback modules, and integrations.

Video reference: The Prop Wizard on YouTube.

UI path

  1. Open Prop Wizard.
  2. Choose RFID Statue Game.
  3. Choose RFID reader count.
  4. Pick output, feedback, reset, and integration options.
  5. Apply the wizard and inspect Definitions > RFID Tag Sets plus Behavior > Logic Rules.

Generated hardware pattern

Generated itemDefaultPurpose
RFID readers2 by defaultGenerated as RFID inputs/readers.
Pixels24 by defaultOptional local feedback.
OutputSelected in wizardRuns when the collection logic reaches solved.

Generated states

  • off when not always armed
  • armed
  • optional stage states
  • solved

Logic and behavior pieces

PieceGenerated behaviorWhy it matters
TagsGenerated RFID tag set/rules.Each reader contributes a required collection condition.
SolveLogic Rule with all RFID conditions.All required RFID placements must be satisfied.
ResetGenerated unless reset is manual network only.Resets when the solve condition is no longer true.
Solve actionAction Trigger on Solve.Sets the state to solved.

What the wizard choices change

Wizard choiceWhat changes in the generated config
Stage countAdds stage states and stage-advance action triggers.
Output typeChanges what happens when solved is entered: relay pulse, mag-lock hold/release, actuator movement, or pixel-only output.
Reset modeChooses immediate reset, manual reset input, manual network/operator reset, or timer reset.
Always armedStarts directly in armed; otherwise adds an off state.
Feedback modeAdds input acknowledgements, success feedback, fail feedback, or richer per-input feedback.
Integration protocolAdds MQTT, OSC, or HTTP bindings when selected.

Review after applying

  • Open Configuration > Connections > Inputs, Outputs, and Modules and confirm generated hardware names and pins.
  • Open Configuration > Definitions and review any generated states, level inputs, RFID tag sets, or variables.
  • Open Configuration > Behavior > Logic Rules and confirm the generated condition checks.
  • Open Configuration > Behavior > Action Triggers and confirm the output, reset, feedback, and state-change steps.
  • Open Configuration > Lighting if pixel feedback was enabled.

Design notes

  • Use this for statue, relic, pedestal, bottle, book, or artifact placement games.
  • After applying, define the actual tag values before considering the game finished.
  • Use integrations if each placement should trigger media, audio, or room-wide lighting.