RFID Statue Game
Prop Wizard base game for RFID placement puzzles where all readers/tags must satisfy a collection rule.
This page covers the Prop Wizard base-game template rather than one fixed setup preset. The exact generated configuration changes with wizard choices such as stage count, output policy, reset mode, feedback modules, and integrations.
Video reference: The Prop Wizard on YouTube.
UI path
- Open Prop Wizard.
- Choose RFID Statue Game.
- Choose RFID reader count.
- Pick output, feedback, reset, and integration options.
- Apply the wizard and inspect Definitions > RFID Tag Sets plus Behavior > Logic Rules.
Generated hardware pattern
| Generated item | Default | Purpose |
|---|---|---|
| RFID readers | 2 by default | Generated as RFID inputs/readers. |
| Pixels | 24 by default | Optional local feedback. |
| Output | Selected in wizard | Runs when the collection logic reaches solved. |
Generated states
off when not always armedarmedoptional stage statessolved
Logic and behavior pieces
| Piece | Generated behavior | Why it matters |
|---|---|---|
| Tags | Generated RFID tag set/rules. | Each reader contributes a required collection condition. |
| Solve | Logic Rule with all RFID conditions. | All required RFID placements must be satisfied. |
| Reset | Generated unless reset is manual network only. | Resets when the solve condition is no longer true. |
| Solve action | Action Trigger on Solve. | Sets the state to solved. |
What the wizard choices change
| Wizard choice | What changes in the generated config |
|---|---|
| Stage count | Adds stage states and stage-advance action triggers. |
| Output type | Changes what happens when solved is entered: relay pulse, mag-lock hold/release, actuator movement, or pixel-only output. |
| Reset mode | Chooses immediate reset, manual reset input, manual network/operator reset, or timer reset. |
| Always armed | Starts directly in armed; otherwise adds an off state. |
| Feedback mode | Adds input acknowledgements, success feedback, fail feedback, or richer per-input feedback. |
| Integration protocol | Adds MQTT, OSC, or HTTP bindings when selected. |
Review after applying
- Open Configuration > Connections > Inputs, Outputs, and Modules and confirm generated hardware names and pins.
- Open Configuration > Definitions and review any generated states, level inputs, RFID tag sets, or variables.
- Open Configuration > Behavior > Logic Rules and confirm the generated condition checks.
- Open Configuration > Behavior > Action Triggers and confirm the output, reset, feedback, and state-change steps.
- Open Configuration > Lighting if pixel feedback was enabled.
Design notes
- Use this for statue, relic, pedestal, bottle, book, or artifact placement games.
- After applying, define the actual tag values before considering the game finished.
- Use integrations if each placement should trigger media, audio, or room-wide lighting.