Input Gestures
Input Gestures interpret how a player interacts with an input, not just whether it is on or off. When you first add a Gesture it will by default to apply to all connected digital inputs, but you can further define additional Gesture sets each with their own timing. Also important to note is that having defined Gestures doesn’t mean you need to use them all the time. You can still trigger things with the actual state (for instance Pressed and Released) even if there are Gestures defined and you can mix and match across inputs or a single input.
UI path
- Open Configuration.
- Select Definitions.
- Expand Input Gestures.
- Click Add Gesture.
- Choose the source input.
- Set timing thresholds.
- The Gestures will become available when using that input in Behaviors
Controls
| Control | What it does |
|---|---|
| Source input | Digital input being interpreted |
| Gesture type | Short Press, Long Press, Hold, Double-tap |
| Timing threshold | Required duration or interval |
Use gestures when one physical control needs multiple meanings.