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DMX Scenes

DMX Scenes store reusable fixture states that can be played from behavior actions or operator controls.

Display prerequisite

This section appears after at least one DMX-capable module is configured in Configure > Connections > Inputs, Outputs, and Modules.

UI path

Open Configure > Lighting > DMX Scenes.

What this section controls

Use scenes when multiple DMX channels need to move together as a named look, such as lobby idle, alarm, reveal, blackout, or solved lighting.

Controls

ControlWhat it does
Scene nameCreates the name used by actions and operator controls.
Fixture/channel rowsDefines which DMX addresses are written by the scene.
Channel valueSets the output value for each channel, usually from 0 to 255.
Add/remove channelControls which DMX addresses are included in the scene.
Test/play actionSends the scene to the connected DMX output when available.

How to configure it

  1. Add the DMX module in Connections first.
  2. Open the DMX Scenes section.
  3. Create a new scene and name it by the look it represents.
  4. Add the DMX channels the scene should control.
  5. Enter channel values for the look.
  6. Test the scene on the fixture.
  7. Save the configuration.
  8. Call the scene from a behavior action, sequence, or operator control.

Practical guidance

Avoid putting unrelated fixture states in one scene unless they always need to change together. Smaller scenes are easier to combine and troubleshoot.