Operator Controls
Operator Controls are manual actions shown on the Operator page. They should be safe, clearly labeled, and useful during a live game. These can include multiple types including buttons and dropdown menus. Dropdowns can be particularly useful since each selection on it can be individually configured so they can be from many different areas in a single list of “actions”. Operator Controls can have feedback as well as require confirmations to avoide mis-clicks.
UI path
- Open Configuration.
- Select Behavior.
- Expand Operator Controls.
- Click + Control.
- Enter the label staff should see.
- Choose the action or action sequence to run.
Controls
| Control | What it does |
|---|---|
| Label | Button text shown to the operator |
| Type | Selects the format for the control itself |
| Action type | Command, state change, output, sound, lighting, sequence, reset, or integration action |
| Target | Output, sequence, variable, state, sound, lighting target, or integration system |
| Value | Optional value sent with the action |
A note on Operator Controls
Remember there are several automatic and built-in controls on the Operator Page. For instance State, Outputs and Variables all have the ability to be controlled directly from their sections without needing to specify Operator Controls manually for them. See the Operator Page article for more information.