Pixels
Pixels is the main section for addressable LED layout and reusable pixel effects.
Display prerequisite
Pixel Lighting and Pixel Effects appear after at least one Pixel Strip module is configured in Configure > Connections > Inputs, Outputs, and Modules.
The manual’s common pixel hardware is WS2812B addressable pixels (Paid Link). Add the strip as physical hardware before using this page to divide it into strings, matrices, rings, groups, and effects.
UI path
- Add pixel outputs in Configuration > Connections > Inputs, Outputs, and Modules.
- Open Configuration > Lighting.
- Expand Pixels.
- Select the active strip.
- Add Strings, Matrices, Rings, or Null pixels.
- Add Groups and assign members.
- Use Group Layout for map-based effects.
- Add Effects.
- Test and save lighting.
Controls
| Control | What it does |
|---|---|
| Active Strip | Chooses which configured pixel output is being edited |
| + String | Adds a linear segment |
| + Matrix | Adds a grid segment |
| + Ring | Adds a circular segment |
| + Null | Adds counted but invisible pixels for wiring gaps |
| + Add Group | Creates a reusable target made from segments or groups |
| Group Layout canvas | Positions pixels for spatial effects |
| + Add Effect | Creates reusable pixel effects |
Build real-world groups such as doorFrame, runes, or progressBar before creating effects.